Shuffling the deck…
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Your First Reading

Before the ritual begins,
the dark gives you three.

Every player starts with a free draw of three Arcana — the beginning of your Grimoire. Tap below to draw, one at a time.

Card 1 of 3

Before You Fight

How a battle reads.

Four Elements, One Cycle

Fire Air Earth Water

Fire beats Air. Air beats Earth. Earth beats Water. Water beats Fire. Land the right matchup and your skill hits harder — get caught in the wrong one, and it's resisted.

Every Arcanum Has a Passive

Each card carries one trait that fires on its own — a wall that shrugs off blows, a healer that mends whoever is worst hurt, a reaper that grows stronger with every kill. You never choose it. Who you bring is the strategy.

Bring What You Have

Pick up to five cards from your Grimoire before the fight — even one is enough to enter. On your turn, tap one of your cards to attack with, then tap an enemy to strike it. Element matchups swing the damage. Lose every card you brought, and the reading is lost.

The Arcade vs. The Reading Duel

The Arcade pits you against the dark itself — AI opponents, three tiers of difficulty, Ash as your reward. The Reading Duel (coming in Phase II) pits you against another player's blind pick — same rules, real stakes.

XXII Ex Tenebris

Twenty-two Arcana wait in the dark. Draw one, keep it, and duel for what the rest are worth.

A Moment of Stillness

Choose three.

Choose 3 — Past, Present, Future (0 / 3)

Past · Present · Future

Your reading.

Your Collection

The Grimoire.

Every Arcanum you own, with its level. Raise them in The Ritual.

The Ritual

Feed the fire. Raise your Arcana.

Draw a card you already own and it becomes a spare copy (marked ×2). Offer a spare to another Arcanum to level it up.

Choose a card from your Grimoire below.
Its progress appears here.

1Tap the Arcanum you want to raise.
2Tap a card with spare copies (×2) to offer one.
3Burn it. Levels carry into battle: more HP, more ATK.

Spare copies come from drawing a card you already own.

Your Grimoire

The Arcade

Choose your trial.

Win to earn Ash. Lose, and the dark keeps its silence.

Choose Your Cards

Pick your spread.

0 selected
Your Turn
Your turn — tap one of your cards to attack
The reading closes

Victory

You earned Ash.